Sourcebook for the vampire philosophy the Road of the Beast Sourcebook for bloodlines, and advice for storytellers. Rulebook for members of the Inquisition as playable characters Rulebook for medieval mages as playable characters Sourcebook for the clans Malkavian, Nosferatu, and Ravnos Ĭollection of adventures about the feud between the clans Ventrue and Tzimisce over Hungary ĭark Ages: Vampire (2002–20) Game books for Dark Ages: Vampire TitleĬore rulebook for the game's second edition. Libellus Sanguinis 4: Thieves in the Night Sourcebook for the Middle East and Muslim vampires Sourcebook for the clans Assamite, Gangrel, and Followers of Set Ĭollection of adventures set during the Fourth Crusade Sourcebook for the head chantry of the house of Tremere
Sourcebook for human and vampiric bandits Sourcebook for human and vampiric knights Rulebook for medieval werewolves as playable characters. Published under the Black Dog Game Factory imprint. Sourcebook for vampires' influence on Catholicism. Sourcebook for mortal and vampiric Vikings
#Pdf vampire road of sin series
Second in a series connecting Vampire: The Dark Ages and Vampire: The Masquerade.
Transylvania Chronicles II: Son of the DragonĬollection of adventures. Title translates to "Empire's Gold: Aachen by Night". Sourcebook for Aachen, by the game's German publisher. Sourcebook for the clans Brujah, Toreador, and Tremere Libellus Sanguinis 2: Keepers of the Word First in a series connecting Vampire: The Dark Ages and Vampire: The Masquerade. Transylvania Chronicles I: Dark Tides RisingĬollection of adventures. Sourcebook for clergy, royalty, and peasants, and for Italy Sourcebook for Transylvania, and Eastern Europe in general Sourcebook for the clans Lasombra, Tzimisce, and Ventrue Libellus Sanguinis 1: Masters of the State Short adventure set in the United Kingdom Sourcebook for humans serving under vampires Sourcebook for 12th-century Europe, and a magical bestiary Ĭompanion to the core rulebook, introducing extended game mechanics, and new vampiric disciplines and bloodlines 1.3 Twentieth Anniversary Edition (2015–2019)īooks First edition (1996–2002) Game books for Vampire: The Dark Ages ' first editionĬore rulebook for the game's first edition.The game line was a commercial success, and the best selling of White Wolf Publishing's role-playing games with historical settings it also performed well for Onyx Path Publishing, whose crowdfunding campaign for the Twentieth Anniversary Edition 's production broke their participation records. The supplements include: the Libellus Sanguinis series, describing groups of vampire clans in medieval times the Clanbook series, covering single vampire clans the By Night series, describing real-world locations as they are portrayed in the setting the Road line of books about vampire philosophies guides to the game and various other books. Onyx Path Publishing, a company formed by ex–White Wolf Publishing staff, released one more supplement for Dark Ages: Vampire in 2014, and are the primary publisher of the Twentieth Anniversary Edition books. The books from the game's original run in 1996–2004 were published by White Wolf Publishing, sometimes under their imprint Black Dog Game Factory for books considered more adult. These have been supported with supplementary game books, expanding the game mechanics and setting. It was first released by White Wolf Publishing in 1996, as a spin-off from their 1991 game Vampire: The Masquerade it was released in new editions in 2002 ( Dark Ages: Vampire) and 2015 ( Twentieth Anniversary Edition), each of which updated the game rules. Vampire: The Dark Ages is a tabletop role-playing game in the World of Darkness series, where players take the roles of vampires and other supernatural beings in 1197–1242. In Vampire: The Dark Ages, players take the roles of vampires and other supernatural beings. An 1899 illustration of a vampire, by Ernst Stöhr.